Schrodinger_Quest

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Schrödinger Quest

Schrödinger Quest is a platformer game consisting of two levels where the player (apart from moving and jumping like any other platform game) can become intangible being able to pass through most platforms like a ghost. However, there are some platforms specifically designed to counter this ability, becoming only tangible when the player is intangible. Also, there are some enemies that will try to chase and kill the player when he is tangible (some even to the extent of chasing him when he becomes intangible), to kill them the player will have to either jump onto them or use his sword. This game has been made by two second year students of the Design and Development of Videogames degree in CITM Terrassa (UPC) for the subject Game Development using C++ in Visual Studio and with SDL and pugixml libraries, Tiled for the creation of the maps and Brofiler for checking the time spent in functions of the code.

Usage

This game is played using these keys in the keyboard and this button of the mouse:

  • Movement with WASD.

  • Jump with spacebar.

  • Change tangibility (playing) or get focus ou a UI element (menus) with left click of mouse.

  • Attack with right click of mouse.

  • Change volume with +/-.

  • Exit the game (main menu) or activate the in-game menu (playing) with Escape.

  • Change the focus of UI elements with Tab.

  • Activate a button focused with Enter.

Apart from these keys, there are some debug keys:

  • Start from the first level with F1.

  • Start from the second level with F2.

  • Start from the beginning of the current level with F3.

  • Save the current state with F5.

  • Load the previous state with F6.

  • Show Debui UI with F8.

  • Show colliders and pathfinding with F9.

  • God Mode with F10.

  • Enable/Disable FPS cap to 30 with F11.

Apart from these keys and debug keys you can open and close the console with º and use these commands:

  • list - that will show you all the available commands.

  • god_mode - (also godmode or god mode) - that will activate or deactivate god mode.

  • quit - that will quit the game.

  • FPS <integer between 30 and 120> - (also fps or Fps) - that will change the limit FPS cap to that number.

  • map - that will change the map to the one given.

Authors

  • Arnau Falgueras Garcia de Atocha
    • Github account: Arnau77(https://github.com/Arnau77)
  • Miquel Suau Gonzàlez
    • Github account: MayKoder(https://github.com/MayKoder)

Video of the gameplay

https://github.com/DESVJ/Schrodinger_Quest

Latest Release

https://github.com/DESVJ/Schrodinger_Quest/releases/tag/v1.0

https://desvj.github.io/Schrodinger_Quest/

Innovations

Here is a list with the innovations done in this delivery:

  • There are potions that get you a live.

  • Input text enables to delete and backspace and also change position of cursor.

Work by members

  • Arnau Falgueras Garcia de Atocha

    • Skeleton of UI and GUI

    • Console

    • Brofiler

    • Score and timer

    • Scroll bars

    • UML

  • Miquel Suau Gonzàlez

    • Menus

    • HUD

    • Lives

    • Transitions

    • Coins and potions

Credits

In order to make this game, we have used art not owned by us. Below we credit the authors of this art:

  • Background & Tilesets:

    • 16x16 Industrial Tileset by Robert: * https://0x72.itch.io/

      Downloaded from https://0x72.itch.io/16x16-industrial-tileset

    • Taiga: Asset Pack by vnitti: * https://vnitti.itch.io/

      Downloaded from https://vnitti.itch.io/taiga-asset-pack

    • Living Tissue Background by ansimuz: * https://opengameart.org/users/ansimuz

      Downloaded from https://opengameart.org/content/living-tissue-background

  • Sprites of UI: Free Medieval Game Button Pack by Zuhria Alfitra:
    • https://www.gameart2d.com/
    Downloaded from https://www.gameart2d.com/free-medieval-game-button-pack.html
  • Sprites of the player: Pixel Art Adventurer Sprites by Elthen:
    • https://elthen.itch.io/

    Downloaded from https://elthen.itch.io/pixel-art-adventurer-sprites

  • Sprites of the enemies (bat): Bat Sprite Pack by Elthen:
    • https://elthen.itch.io/

    Downloaded from https://elthen.itch.io/bat-sprite-pack

  • Sprites of the enemies (snake): 2D Pixel Art Cobra Sprites by Elthen:
    • https://elthen.itch.io/

    Downloaded from https://elthen.itch.io/2d-pixel-art-cobra-sprites

  • Music: Platformer Game Music Pack by CodeManu:
    • https://opengameart.org/users/codemanu

    Downloaded from https://opengameart.org/content/platformer-game-music-pack

  • SFX: Sounds Effects of Sonic the Hedgehog 2 by Sega, Sonic Team and Sega Technical Institue:
    • https://www.sega.com/
    • http://www.sonicteam.com/
    • https://en.wikipedia.org/wiki/Sega_Technical_Institute

    Downloaded from: https://www.sounds-resource.com/genesis_32x_scd/sonicthehedgehog2/sound/2628/

License

MIT License

Copyright (c) [2019] [Arnau Falgueras Garcia de Atocha, Miquel Suau Gonzàlez]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.